Articles
Last Updated: Feb 5th, 2022
These articles are here to supplement the tutorials. They cover the more theoretical stuff you can't really cover in a step by step tutorial.Table of Contents | |
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Starting out on Game Programming |
A recommended path for game programming. |
Writing Readable Code |
It's important to have code that doesn't hurt your eyes. |
What is a Pixel? |
Find out what little pixels are made out of. |
Game Loops |
Game loops make video games go 'round. |
Pinpointing a Crash |
Log your game logic to find crashes. |
State Machines |
Make your game logic scale with state machines. |
Multiple Source Files |
Split up your single source C++ applications. |
What is AI? |
Learn the basics of how to make your game think. |
Level Editors |
Make level editors for your game. |
OpenGL Math Primer |
A quick intro for vector and matrix math. |
Top Ten Mistakes Game Programmers Make While Trying To Make It In The Industry |
Top goofs newbie game programmers make. |
Interviewing for Game Programming |
How to get ready for a real life game programming interview. |
So if you have any suggestions, comments, questions, bugs reports, typos, or anything else you want to say about the tutorials, feel free to contact me.