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Setting up freeGLUT on XCode 4.4

Last Updated: Sep 8th, 2012

After installing freeGLUT on OS X, it's time to set up XCode.
1)Start up XCode and create a command line tool project.
new project

Remove the main.cpp file autogenerated for the project as we're not using it. Go download the source for lesson 01. Add the source files inside to your project.

2)Click on your project to reveal the Build Settings tab. Click on the Build Settings tab. Under in the Linking section in the Other Linker Flags add -lGLUT. This will make the project link with the freeGLUT Unix library we installed.
other linker flags

3)In the Search Paths section add "/opt/X11/include" "/usr/local/include" to the Header Search Paths and "/opt/X11/lib" "/usr/local/lib" to the Library Search Paths
search paths

This makes it so XCode will find the header/library files for XQuartz (/opt/X11/) and freeGLUT (/usr/local/).

4)Click on the Build Phases Tab, open up Link Binary with Libraries and add the OpenGL framework.
add framework
opengl framework

Now build. If there are any errors, make sure you didn't skip a step.

Now that you have OpenGL and freeGLUT compiling, it time to go onto part 2 of the tutorial.